For the past month-ish , I’ve been working on my own mask sculpt . Initially starting out as a standard H1 , then into a Kirk , and now finally back to an H1/H2 sculpt . Sculpted digitally by myself utilizing a 3D scan of the original William Shatner Lifecast , this sculpt has taken a lot longer to perfect than I was initially expecting . It obviously didn’t take nearly as long as traditional sculptures do , but for the time and work that did go into it , I’m rather pleased with the result , especially compared to how it looked in it’s earlier stages .
I do plan on offering both blanks and finished masks from this sculpt , likely in multiple sizes (although that part in particular might have to wait a few months until I can afford a bigger 3D printer .) As for the initial sizing , I’ll have to report on that once I have an actual casting finished , although I’m expecting it to be around 24" , so pretty standard mask size .
In terms of pricing of the aforementioned blanks & completed masks , I haven’t fully worked that out just yet . I think $80-$100 for a blank and $250 for a finished mask would be a decent starting point , although any input would be greatly appreciated .
I’ll be starting on production on the mold tomorrow , once the filament arrives for my printer . Should have it finished by mid-October , and should have the first pulls from the mold by Halloween . I’ll be sure to post updates as they come along .
Here are the renders of the final sculpt that I’ll be printing (final pic has eyecuts highlighted , as they’re not very prominent on the sculpt itself .)
i might have accentuated that specific part actually
after I replied saying that I hadn’t altered the mouth , I remembered that I did do some work on it earlier on in the project , although it didn’t affect the width .
Altered the eyecuts a bit , along with adding more pronounced lips . Also moved the outer edges of the eyes back , since re-sculpting them so many times brought it too far forward & messed up the side profile . I think it looks a lot better .
Also , original lifecast scan for reference . Had to remove a bit of detail in the early stages of sculpting since the scan was too high of a resolution and my pc didn’t like it .
It might be just due to how the lifecasts look in person vs Blender (my 3D art program of choice) . When I took that screenshot , I had a particular setting that highlighted the high & low points of the models , which may have made certain details look more pronounced than they really are .
It’s also possible that it’s just that , in person , the lifecasts are typically white plaster/resin which causes the details to get washed out from light , while the scanned lifecast took more of a greyish color due to the viewport settings I used at that particular moment .