DGG’s trilogy has moments of brilliance, but ultimately the experience feels bloated and murky. It reminds me of reading essays from students that had one or two good ideas and then sat down and stretched those into 30 pages to meet the assignment’s length criteria. Like those essays, DGG’s trilogy feels meandering and not fully conceptualized. He tries to touch on too many themes along the way and never really explores any of them in detail. Ironically, his vision became, perhaps, too grandiose as he tried to stretch a couple of good ideas into three feature-length films.
He came up with a half-dozen or more avenues to explore, but just barely touches on them before moving on to the next one. It makes the whole experience feel like a haphazard attempt at higher-brow horror. In reality, the entire trilogy was built around a couple of good ideas by a couple of guys who didn’t have the wherewithal to explore those ideas with any meaningful depth. A great storyteller could have constructed an entire film around a single theme presented in DGG’s trilogy. Instead, we get three or more themes per film, each of which is explored at the depth of a puddle.
The films ask us to contemplate some heavy themes but doesn’t provide the structure for the conversation. The biggest issue here is DGG’s desire to get his audience to process these themes and really think about them, but this is met with his complete inability to provide the catalyst for that discussion. It’s like he says, “Mob mentality. Ok, audience, discuss.” “PTSD and the effects of tragedy on the individual and community. Ok, audience, discuss.” “Evil permeates. Ok, audience, discuss.”
It’s clear to me that DGG is not a good storyteller.
To further my point, I was taught one of the most important jobs of a writer (when writing fiction) is the ability to suspend the audience’s disbelief. The moment an audience member is pulled out of the fictional world you’ve built because they feel something in the story is unrealistic, you’ve failed as a storyteller.
The number of times I was pulled from the fictional world of Haddonfield because I thought to myself, “that wouldn’t happen” or, “that doesn’t make any sense” or, “that’s really stupid” was so high that I never felt lost in the world DGG tried to create. I didn’t feel like I was in Haddonfield for more than glimmering moments at a time. That is the single largest contributing factor to this trilogy’s failure as a whole.
When I think back on John Carptenter’s HalloweeN, I am NEVER, NOT ONCE, pulled out of the story because of poor storytelling.
I could list all of the things from each DGG film that he whiffed on, or list all of the things he did that were terrific, but I don’t have that kind of time today. If anyone is interested in my take on these things let me know and I’ll set aside some time to explore them.
Overall, the trilogy stands as another failed attempt at recapturing the lighting in a bottle that John, Debrah, Dean, Tommy and the rest of the cast and crew were able to capture.
2018 - 8/10
Kills - 4/10
Ends - 6/10
Overall - 6/10