Hello, I am an artist who seamlessly weaves the worlds of digital animation, traditional sculpting, and prop making into my work.
I have a degree in computer graphics and new technologies like 3D printing, 3D mold making, and prototype making with honors.
I am also a 3D product visualization artist.
As a professional computer animator, I can harness the power of technology to breathe life into characters and worlds and create 3D models of existing characters using techniques like photogrametry, 3D sculpting, scripting, and image analysis. Through meticulous attention to movement, expression, and design, I have brought 3D models to be converted into real-world objects like masks, helmets, and maquetes, like with Star Wars characters that have been my main focus and now with my favorite movie, Halloween.
There was a discussion about the digital art that I use, was art on my Instagram, and whether digital sculpting is considered a form of art. It’s a modern evolution of traditional sculpting techniques, utilizing digital tools and software to create three-dimensional artworks. Digital sculpting allows artists to manipulate virtual clay or other materials with precision and flexibility, enabling them to explore their creativity in new ways.
Just like traditional sculpting, digital sculpting requires skill, creativity, and a deep understanding of form, anatomy, and composition. Artists use specialized software, such as ZBrush or Blender, to sculpt virtual models, refining details and textures to bring their creations to life.
I am also a skilled traditional sculptor, so I can tweak those 3D models, whether with the use of digital clay to create the digital sculptures at first or transform them into dynamic physical clay sculptures.
As a prop maker, I excel at crafting intricate and believable objects that enhance quality and precision. From elaborate weapons to intricate set pieces, Star Wars props and helmets add an extra layer of authenticity to every project.
As a fan, I continue to push the boundaries of artistic expression, seamlessly blending digital innovation with traditional craftsmanship to create masks and props.
I have been working on a line of masks of Michael Myers characters for almost 3 years, back and forth between other projects. I am proud to announce that the production of this mask will start pretty soon. Multiple mold tests and tweaking the designs back and forth have been a long process, but a joyful one indeed.
Recently, I had to take down all my images and processes because of a cease-and-desist letter from Miramax. Because I was working on Halloween kills and ends 3D models, I understand and respect the right to copyright from Miramax to these designs, but they also ask me to remove my h1, h2, and any other halloween references.
I didn’t know at the time that Miramax only had the rights to H2018, Kills, and Ends, but on the letter, they also informed me to delete all my other models because they didn’t have the rights, which is called false copyright claims.
The rights for h1 and h2 belong to Trancas International and Compas International, and their mask copyrights are cancelled as of this moment. Also, the name Michael Myers is not registered with any of these companies.
At this moment, there is no copyright for the flashback mask, either from Miramax, Universal, or Blumhouse. This mask is not in production by any registered company.
Ok, enough talk. Now I will share some images of the masks I have been working on.
Thanks to everyone; this is an amazing forum for information and references. I really appreciate all the images in the galleries and the comments from you guys.